" If you're REALLY strong, you may even see fallen empires as "inferior". Yea. of. • 5 yr. This is more a parent/child relationship. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. Each protectorate gives you 0. Two ways to get a vassal. 25 influence. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. #3. Opinion /trading doesn't increase it. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. You will have to release, claim and conquer. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. 4. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. You can just stack that up. So as a Space Ming you want/need tributaries. 5 influence. x and is still not updated with 3. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. Vassals won’t claim new systems unless you have the Feudal Society Civic. So to be made a protectorate they need greater than a 50% tech difference. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. It can also be worth it to integrate them so that their economy and ethics can be improved. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. So it looks like vassals in Stellaris are more like protectorates in EU4. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. Two ways to get a vassal. FuguofAnotherWorld • 7 yr. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). There’s no natural way to swap without releasing them at one point. Immediately send an envoy to Improve Relations with the new "empire". There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. Astasia Apr 20, 2020 @ 7:12pm. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. Stellaris is, at its heart, a wargame much like HoI. Sure, each vassal might only be able to field a fleet of 15 corvettes, but if you have 5 vassals that is a significant force. No. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. Each has its own strengths and weaknesses. Playing on 2. After hundreds of years of research he's still overwhelming in almost every aspect, I asked for protectorate early in the game and now the unbidden just spawned while I conquered some other normal start AI and control about 20 planets. Subsidiaries and branch offices. Communicate with the vassal and select the option; it should be the bottom most option available. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. 1. . In game terms, I prefer vassals of nations. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. (Friendly) You need to be way more powerful than them. You can, if you get the feudal empire perk. Invading usually a better option. Behave almost exactly the same as a vassal. But if you enlight the primitives, they become protectorate. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. ago. You can just stack that up. ago. Now I have grown to the point where I am as powerful as my Overlord. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. 5 per stationed army). (So in case as humans you move your capital to alpha centauri and. See full list on stellaris. The file you need to copy and edit is 00_subjects. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). honestly making a vassal from occupied systems in a status quo peace in a vassalization war is a LOT better than vassalizing an empire whole, because the new vassal is created with your ideologies; an incomplete win in a vassalization war is the same as winning an ideology war but with the bonus of you auto-vassalizing the target after. You can try to declare martial law, distribute luxury goods, crack down on crime, build precincts. Depending on how strong you are relatively to either of them. Tributaries do have a benefit to them. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. Check out this mod and modify your Stellaris experience. Yes but, They still count as a subject so unity from the tradition, and give . Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. This page was last edited on 7 June 2023, at 11:13. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). Steps to reproduce the issue. The system is just bad. 5. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Stellaris. 2][e91f] Game Version 3. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. But it clearly needs tweaking. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. However, a megacorp also entails a trade build (usually), and that produces CG. 3] [9d15] What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No Please. But all in all it's just meh. #2. Demand Vassalization is automatically replaced with that when the target empire far enough behind. Vassal - the everyman. Tributaries are much better imo. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". Protectorate is a special status for vassalized technologically disadvantaged states. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. It would solve the issue of vassal targets being too weak to be worth it, and it should be naturally balanced as a successful war against an equal requires significant investment. They will automatically become a vassal when they have reached 40% of your tech level. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. If you win the war, you'll get the empire as your subject. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. I just technologically enlightened two races, immediately making them vassals. ago. Tributaries pay another nation for their autonomy. I don't really use the espionage system to know enough though. Stellaris. However, a megacorp also entails a trade build (usually), and that produces CG. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. Protectorates are great, you get +1 influence for each one. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. I have no idea on that. Protectorate is a special status for vassalized technologically disadvantaged states. To Integrate Vassal or to Not Integrate Vassal? King of Malta. 3. •. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Yes, one vassal may be able to build a powerful enough laser, but. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Wether you consider it to be decent or not - is more of an opinion. ago. But it doesn't make sense to me. A Workshop Item for Stellaris. This will prevent their ally from joining the war unless they really hate you. And no mercenary stations creation. 3. To get them as protectorate you need high relations, customs union and an obligation and under 25 infamy (they have to be neutral opinion afterwards so start. Basically you need three things: You need to be on good terms with them. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. If you have 50%+ higher in tech it locks them out of all vassal types except protectorate. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?It is a state within a state. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. 3,600 days is 10 years in Stellaris. Click on your flag in the corner, demographics, create vassals. Or if you give your vassal expansion. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. We should also have agency in releasing sectors as specialist empires. 4 Cepheus update. Vassal Stole My Planet b/c of new Claim System. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. I don't really use the espionage system to know enough though. ago. And special kinds of vassals like prospectorium are unavailable, only choice is vassal-protectorate. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. Temporarily you can keep them as buffers between you and some powerful neighbor. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. GazOCee. How, then, can you choose between tributary vs. No scrappers or whatever their. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Protectorates do not assimilate with the protector due to independence treaty. which likely won't happen unless you declare war on. r/Stellaris • Loaned a Vassal a large fleet so they could crush a rebellion, and they turned that fleet into a merc enclave. It’s not an either-or situation. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. 5. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. 10. Aesclepius713 • 2 yr. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. Protectorate. r/Stellaris • I integrated a vassal. which likely won't happen unless you declare war on. You cannot create protectorates by releasing your own sectors, only vassals. This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. ) Protectorates are great, you get +1 influence for each one. And suddenly, a new fleet drops out of ftl, and you think you're doomed. Pacificism has some trade offs but I really like the paradise dome building. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. It was fun seeing Sorann attack his ex-federation member. Все. My vassals have half of the power of the galaxy. Then you can declare a war that makes them become your vassals when you win it. Stellaris Wiki Active Wikis. They need to reach 50% of your tech level to become vassals. srlapo • 6 yr. Vassals must spend influence to deny your contract negotiation request. They give you +0,25 influence if you accept and then gets -80% to research cost. Stellaris. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. 25 Badges. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. 6 comments. Edit: As another commenter mentioned, you can also declare a subjugation war on the overlord and gain everybody. All other new vassal mechanics from Overlord become obsolete though. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. 2x probably). No option to negotiate for a specialized subject. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Best. EDIT: This is about 1. Oct 2, 2022 @ 9:17am. Doesn't add up. ) One option you may not have considered: if they're not Decadent, liberate! Liberation creates a new empire of the native species that shares your ethics and is initially friendly toward you. To do this method, whoever you’re trying to make your Vassal must be at peace. Played as one with 3 planets (wanted to play tall). 3. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. Yeah. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. (Friendly) You need to be way more powerful than them. Sheodoq • Synth • 6 yr. Vassals must spend influence to deny your contract negotiation request. if they have less, they can only become a protectorate. In vanilla Stellaris primitive empires that become spacefaring have been unintentionally handicapped since 2. Once you've filled out your specialist roles, this is where most of your vassals end up. Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. In this game, there are several different ways to make vassals. (-1000 trade acceptance) I've been called into a border war by another empire; we've won, but I ended up with 3 systems filled with fungoid dudes that I do not want. The broken part is that you can get any contract, even one with a 75% tax on everything. Vassals won’t claim new systems unless you have the Feudal Society Civic. 6. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. Ryuzenshi • 1 yr. Legacy Wikis. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. I'm currently in the mid-game of Stellaris and building up a pretty big empire. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Precisely why it's broken. You have to be SUPER quick though. If they don't switch to Protectorate for being too weak compared to you, you can change their type. 1. Now, that just isn't right. 2. 0 unless otherwise noted. 53 Badges. Although to be honest influence is one of the few. Have an authoritarian faction. would like to know too!! #1. I only demand holdings and possible future integration. Never rely on them for anything. More of a child then an extented body part. It work, and I survived. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. 25 influence a month, and you can integrate them if you want. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. For vassal creation,. Presets have a list of default terms, and can have. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. 1. I have 2 other vassals/protectorate but that doesn’t matter. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. We slowly, methodically, build up our infrastructure. In my WC run I made Ming who controlled half of Asia. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. #3. sedmeister. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. Also roleplaying. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. And maybe a vassal could be made to give you some tribute. ago. Vassals would contribute 50%, tributaries 20% and protectorates 80%. You could shove up right against one, rival, insult, and claim their systems. A vassal also run the risk of a full diplomatic integration by their Overlord. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Heck if they like you enough they may even be amicable to becoming a tributary. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Get +30 or more pop assembly on your capital from all the Splinter Hives. After that go in, capture claimed systems and release them as a vassal. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. You can't fulfill your half of the deal if there's too much distance (or especially enemy territory) between you and the target. . Report. Things were nice, but they noticed we would eventually surpass them and started integration. Tehnomaag •. You can't get the good vassals if you have too much tech, it sucks. immediately, before your vassal has. ago. Don't tax them into poverty, causing shortage situations. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. 4. Wait. I have started the game as a vassal of another country. 1 influence. be prepared to wait a. Go to Stellaris r/Stellaris. Primarily this would serve as a way to claim a large swathe of land, say Africa or. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Have your vassals all follow your doomstack. Best. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. You can write that mod yourself, as all you need is just one single number at the right place. Tributary state is a protectorate of the main state. They give you +0,25 influence if you accept and then gets -80% to research cost. Thread starter Less2; Start date Mar 19, 2023;. Once they have 50% of your researched techs they become a vassal. If you want to change the subject type, you'll have to release and then subjugate them as vassal. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. It is okayish. You might make someone a protectorate for economic as well as tech reasons. . (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Just want to say I really do like most of the changes they made to war and expansion in 2. isn't entirely true either: you have to be superior in fleet, tech and economy at once. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. 413K subscribers in the Stellaris community. In addition, they have a. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. - Nerf protectorate type vassals to only give +0. Ahhh! Thanx for explaining it. Subsidiaries only pay energy, while tributaries pay both energy and minerals. We can negotiate, and renoegotiate the terms of our agreement. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. so you're basically stuck as a vassal until your. But I cant push the agreement any more favorable than it already is. Learn more about Vassalization Rebalance at GameJunkie. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. The likelihood of them accepting my independence is currently . • 7 yr. However, vassals do drain your influence and cost even more to integrate. You can only make an empire into a protectorate if they are much weaker than you. Megacorps can't change vassals to a type that isn't Subsidiary. Yup, made sure of that too. 0 unless otherwise noted. A vassal is directly controlled by an empire, whereas a subject pays tribute. This list was initiated with 2. Legacy Wikis. The "vassal acceptance" when negotiating contracts is absurd at the. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Depends but with the vassal system in place, I uplift them and let them grow to a nice size. You should be able to release sectors as vassals as Fanatic Purifier. . if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Stellaris. . 6. The released vassal has your tech and civics so they love you and will join your hegemony. There should be variations of integration, like in Hoi4. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. Saves you escalating costs of consumer goods, research and unity. Umh protectorate can become your vassel and those you can annex. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. Legacy Wikis. When you start it, you will be shown the amount of influence required to integrate. I too remember the wiki stating they'd become protectorates, but they never did for me. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. Protectorate: Can be sponsored in various ways as part of the contract for influence. ”. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. Get support for the faction to at least 20%. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. subjects.